Fub Fact Friday: Taste the rainbow.

There’s a really interesting phenomenon regarding how cultures identify colors. While not every culture has a word for every color, the way colors are identified and named follows a very distinct pattern that is the same no matter where you go.

The first two color terms any culture identifies are white (or light) and black (or dark). Every culture has identifying words for these colors, even if they don’t have any other color words at all. This is obviously due to night and day being important concepts.

If a culture identifies a third color, that color is always red. This is most likely due to its association with blood.

If a culture identifies a fourth color, it is always either green or yellow. If it identifies a fifth color, it is whichever of the pair is left. These probably come about due to the association with plants.

If a culture identifies a sixth color, it is always blue.

If a culture identifies a seventh color, it is always brown.

The next four colors identified tend to be purple, pink, orange, and grey, but the order can change.

Cultures also don’t skip colors. For instance, if a culture has a word for blue, they will have words for white, black, red, green, and yellow as well. You will never find a culture that identifies blue but does not identify green.

(Your guess is as good as mine when gurple enters the picture.)

She comes in colors everywhere

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Good men don’t need rules; today is not the day to find out why I have so many.

I have a few very important rules that I refuse to compromise. Most of them are moral in nature, and the kind of anger they tend to engender is a big reason I don’t talk about politics here. But there’s one that’s absolutely sacrosanct, and I will go out of my way to uphold it even at great personal cost.

That rule is: I will never give Games Workshop money.

So, you either know what I’m talking about, or this is going to take some serious explanation.

Games Workshop is a company that makes games. Says what it does on the tin. They’re most famous for the Warhammer series of games, which began their existence as fantasy and science fiction tabletop miniatures games before spawning video games, cartoons, and all sorts of other ancillary content. But originally, it was a game where nerds painted little metal and plastic figures and pushed them around on a table rolling dice to simulate warfare.

Now, I don’t loathe Games Workshop because they created an expensive and predatory hobby. The little plastic and metal figures are ridiculously pricey, and the company regularly changes up the ruleset so that the miniatures you field in one battle may eventually become sub-optimal and require replacement, or they might possibly even be outlawed entirely. And it’s not because the settings they create are utterly tiresome and grim, or even that they inspire the kind of wrestling-fan arguments where nerds who are to other nerds what regular nerds are to normal people endlessly debate which faction are the “good guys.” (Spoiler alert: It’s none of them. The only winning move is not to play.)

No, I loathe Games Workshop because I had to do business with the company in a professional capacity.

Back in the day, carrying Games Workshop products was easy. The company’s artists would sculpt miniatures of, say, Space Marines or Space Orks or Space Elves or Space Dwarves. Each one was a static, unique figure, and you built your army by picking and choosing from those models. If you wanted to field a Space Marine army, for instance, you needed a variety of Space Marines with various weapons and gear, and you could pick those out from the catalogue and order the ones you wanted. You’d tell us “I want four of 52001 and two of 52003 and one of 52005” and we’d place the order and get you the models you wanted. And everyone was happy.

Well, Games Workshop wasn’t, because they thought they could squeeze more money out of the hobby. So after the friendly local gaming stores pushed their weird, grim little wargame into the heights of popularity, they redesigned the ordering system to utterly fuck over the shops.

Enter the new SKU system. The company, instead of keeping inventories of each individual miniature under its own numeric code, began streamlining their inventory system. Instead of picking out models by individual numbers, all of a sudden there were single SKU codes that had multiple miniatures in them. If you bought a blister pack of 9503, for instance, you would get two Space Marines—but the two models were chosen randomly from a set of about 6-8 possibilities.

Now, in the beginning, this wasn’t a huge deal. A single Space Marine SKU might have eight different possible Marines in it, but they were largely similar. Mostly, they’d have the same weapons but be different poses, to give your army a little visual distinction. But you might occasionally get a Marine with a weapon you didn’t want to field, at which point you could decide to alter your army list or modify the miniature on your own hook.

The problem started to show with character models. Unlike the standard “grunts” of your army, characters were named individuals, or units of a specific rank and loadout that made them unique (or very limited) on the field. A sergeant, or chaplain, or psychic, or general would be their own unique individual character model. And so they began to issue SKUs with multiple character models in them. But unlike the generic Space Marines, if you weren’t prepared to field “Hogmar the Mighty,” that miniature was utterly useless to you.

Then you started to get into the insanity of having SKUs that had units from entirely different factions in them. Whereas getting a Space Marine with a weapon you didn’t need was easy to work around, and getting a character you weren’t planning to field might just require changing up your army list, if you were a Space Elf player and you got a Space Ork, that lump of metal and plastic was utterly worthless to you in the game.

And then we ran into an issue where the rules would change faster than their manufacturing toolsets, so a given model might become sub-optimal or even be outlawed entirely, but would remain as part of the SKU with other, more useful models for quite some time.

So, each SKU might have eight possible models in it, four of which were generally useful, two of which were useful only in certain scenarios, one that might be useful only once in a blue moon, and one that nobody could use for any purpose whatsoever.

Now you have to understand that each of these miniature blister packs were transparent, so if you had the blister in your hand, you could very easily see what miniatures were in it and decide which pack to buy. But, and this is the crucial bit—game stores could only order by the SKU code.

Which meant that the shops—and only the shops—were playing a gachapon game with the distributor. We couldn’t control what miniatures we got, we could only buy stacks of the blisters and put them on display, and then our customers could pick and choose from them and pick out the ones they wanted. When we placed the orders, we’d hope for the miniatures that people would buy, but we couldn’t guarantee what we’d get. If we’d happen to draw a dozen blisters filled with garbage miniatures, that was just our bad luck. And our customers could pick through them and get the few that were actually in demand, and then they’d complain at us about our selection.

Also around this time, Games Workshop also began focusing heavily on brand compliance. If you wanted a decent discount, you had to follow their rules. Which meant you had to carry a certain percentage of the available product, you had to have official signage (and sometimes official racks to store the items on), you couldn’t place certain competing products too close to theirs. They would send field reps around to your store, and if you broke too many of the rules, your discount could get pulled. If they saw people playing the game in your store without the models being painted with official Games Workshop paints, you’d hear about it.

This all came to a head at Lion and Unicorn one summer day. One of our regular customers wanted to field a bespoke unit of some arcane variant trooper. It might have been Noise Marines, armored soldiers sculpted with ridiculous-looking musical instruments that were sonic weapons. Since they weren’t a very in-demand unit, there was one SKU that had them in it, and there were maybe three figures to choose from. The other 5-7 figures in the SKU were utterly worthless to this particular player, and at least three of them weren’t of use to anyone in the entire game, having been deprecated from the rules.

He wanted to know if we could order him an entire unit of the Noise Marines. Of course we couldn’t, we could only order the SKU, and in each blister, each miniature would have about a 30-40% chance of being useful to him, and each miniature had about the same chance of being utterly impossible to sell. So we reached out to the distributor, who we’d had a good relationship with and had given a ton of business.

“Hey, I’ve got a customer here that wants a full unit of Noise Marines. Is there any way we can get you to ship us the blisters with the actual Noise Marine figures in them, maybe just this once?”

“No,” the distributor said cheerily. “But I’ll tell you what I’ll do, you tell them to write in to the company, and we’ll be happy to sell them the individual models they need directly.”

“So let me get this straight,” I asked. “We can’t order the miniatures our customers want, we have to roll the dice. But if we send our customers directly to you, you’ll give them whatever they need. But you won’t do that for us.”

“That’s right.”

“One moment.”

I passed this compromise along to the owner and returned to the phone with his answer. “That’s gonna be a no-go. And can you do me a favor—the next time your field rep comes by to check our signage, can you give me a call? I need to make sure my owner’s not here, because he just told me he’s going to shoot your guy in the face. And I don’t think he’s joking, and I don’t want to end up on the news.”

To his credit, the distributor simply told me, “I’ll make sure to call first.”

I’m not sure that there’s anything left to me

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A quick personal Q and the corresponding A.

Q: So you never remarried? Why not?

A: Because of the type of woman I’m actually attracted to. Picture a Venn diagram with five circles labeled “Smart,” “Funny,” “Creative,” “Chaotic,” and “Bad Trouble,” and in the center where they overlap it just says “OH NO” in tiny block capitals.

(Besides, why the fuck would I want to become somebody else’s problem?)

Another bait and switch game that hooks me every time

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I got demons runnin’ all through me.

Living through the Satanic Panic was… a hell of a thing.

I was an insanely prodigious reader as a kid. At some point, my mom plunked me down in front of Sesame Street and The Electric Company and apparently the phonics lessons took hard. I started reading when I was about two and a half years old, and soon my dad was showing me off to his friends, having me read articles out of the newspaper and not just sound them out, but explain them.

When my parents saw my love of reading, the balloon went up, and my extended family had a whip-round to find whatever reading material they could come up with. My earliest memories were a collection of Tom Swift, Hardy Boys, and even Nancy Drew books when I’d burned through the rest. And somewhere they dug up a vintage 1964 set of World Book encyclopedias, which I would read articles from. For fun.

One day I’d burned through all the reading material I could find—I also read insanely fast—so I was digging through the spare room looking for anything that piqued my interest. I found a box of old paperbacks and dug three of them out. They were The Hobbit, Jack of Shadows by Roger Zelazny, and Firestarter by Stephen King. I eagerly devoured all three.

I was like seven years old. The chances of me ever being normal went right out the fuckin’ window right there. (I would later get in trouble for bringing H.P. Lovecraft books to grade school.)

So, I was always interested in literary pursuits, and fantasy and science fiction had me in their grip at a very young age. One Friday evening, my dad took me to the local toy and hobby shop to spend my allowance, and I’d picked out a couple of GI Joe figures when I spotted and was mesmerized by a very famous piece of art by a man named Erol Otus. I immediately dropped the plastic figures and grabbed the box, and that evening I came home with… the Expert rules of the BECMI edition of Dungeons and Dragons. Whoops. (I had to wheedle an advance to pick up the Basic set the next week, so I could actually play it.)

At the time, the Satanic Panic hadn’t set in yet. Dungeons and Dragons was a curiosity, and there wasn’t yet a stigma attached. For a time, you could buy adventure modules at Toys ‘R’ Us, alongside the LJN D&D action figures. I started to amass a collection, and found a host of nerd friends at school to introduce the game to. I was the primary dungeonmaster, and we played at lunch. After a while the school got kind of nervous, but one of the gifted counselors went to bat for us, pointing out how we were reading and telling stories and doing math, so they let us continue.

(There was an added bonus when the Panic really hit; the bullies actually thought we could hex them, so they mostly left us alone.)

However, eventually a bunch of televangelists needed another bogeyman to scare people into sending more donations, and they settled on my hobby. And living in Alabama, the Panic was everywhere. You couldn’t swing a glaive-guisarme without hitting a story about how D&D would corrupt young minds. (I actually had an original copy of the Dark Dungeons Chick tract back in the day, which unfortunately I lost in a move.)

My mom’s side of the family took it seriously. My cousin also had a D&D collection, one that rivaled mine, and the grandparents we didn’t share laid down an edict and the books ended up burned. Our shared grandparents were pushing really hard for my mom to do the same, and eventually I videotaped one of the local televangelist shitbags doing his “Demons and Devils” segment where he’d dress up in black robes and read passages ostensibly from the Dungeon Master’s Guide to demonstrate the horrors that lay within. I sat my mom down with the tape and the book and conclusively proved the fucker was lying through his teeth, and in doing so earned my reprieve.

My paternal grandmother was the exception to the rule. After my mom and dad split up, I was staying over at her house on a weekend, and she woke me up on Saturday morning after returning from her garage sales. She said, “I know you like that game with the monsters and the dragons,” and presented me with a white-box sixth edition Original Dungeons and Dragons set, complete with the original dice. I’d had no idea that version even existed at that point. It still holds a place of honor on my bookshelf, and I still miss the old bird.

I later got a job selling comics and games, and though it was past the height of the Panic, we still had to deal with it. There was an industry group that did the Lord’s work fighting back against the nonsense, and so whenever a concerned parent came in the shop with their urban legends, we could debunk the stories, with receipts. We could also show statistics that proved kids who played tabletop RPGs were more social, more intellectual, and statistically less likely to harm themselves or fall into addiction. Over the years, I calmed down at least three dozen anxious parents, and more than a few fellow proto-nerdlingers thanked me for my support.

The hobby taught me the confidence to tell stories in front of people, and it’s how I eventually parlayed an overactive imagination into actual writing. I definitely wouldn’t be stacking these words on top of each other right now if I hadn’t picked up that box set all those years ago. It played a very big part in making me who I am today.

And it was this hobby where I met the friends I treasured the most throughout my life.

It is, after all, how I met Sid.

Sometimes I think it’s a shame when I get feelin’ better, when I’m feelin’ no pain

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Rakugo.

So, the joke got me thinking about one of my favorite new comedy discoveries. I’m a big fan of stand-up; I was raised on Richard Pryor and George Carlin, and my favorite thing in the world is discovering a new comedian who’s not a hack. YouTube is fantastic for stumbling across brilliant lesser-known comedians, and occasionally, entirely new genres of comedy altogether. Like the time I stumbled across Gamarjobat, a weird Japanese physical comedy/mime duo with an absolutely bonkers routine.

The algo must have figured “if he loves Japanese comedy he’ll loooove this,” because one day it threw me a performer named Katsura Sunshine. Katsura Sunshine is a westerner who went to Japan to learn the art of rakugo, a traditional Japanese stand-up comedy. (Well, it’s less stand-up and more kneeling.) I laughed my ass off at his routine, and I got curious about the practice and went down a rabbit hole learning about the artform.

Rakugo was originally introduced in the 17th century, and it’s characterized by funny stories, usually involving two parts that the performer plays, alternating facing left and right to indicate the speakers. The performer wears a kimono and kneels behind a low table, and they have two props available to them, a folded hand towel and a fan. Using these simple tools, rakugoka perform a variety of humorous routines, ranging from short, light jokes to longer, more involved stories characterized by a sudden “gotcha”-style punchline.

The artform is very tradition-bound. Those who aspire to learn become apprentices, serving their masters while learning the craft. They are generally given nicknames that they will carry throughout their careers, and over the course of the apprenticeship, the master will tell them the traditional stories that make up the body of material. The apprentice has to memorize them as they’re performed, and typically only get three chances to hear a given story before it’s retired. If they don’t know it by heart by the third repetition, tough luck for them.

One of the reasons rakugo appeals to me is that the jokes might be hundreds of years old, but the sensibilities are right out of the Rodney Dangerfield era. For instance, one of my favorite short stories:

Two women are out in their gardens, gossiping over their shared fence. One woman says, “Oh, did you hear what happened to Mrs. Yamashita?”

“No, I did not hear what happened to Mrs. Yamashita,” the second woman says.

“Oh, it was terrible! She was walking her dog in the village, and the dog saw a rabbit and took off. It pulled her over, and she fell and smashed her face into the cobblestones. It broke her nose, broke her cheekbones, completely rearranged her face!”

“How terrible!” the second woman exclaims. “What a tragedy! I feel so bad for her!”

“But wait!” the first woman says. “She went to that new young doctor in the village. He’s an absolute miracle worker! He was able to put her face back together exactly the way it was!”

“How terrible!” the second woman exclaims. “What a tragedy! I feel so bad for her!”

[rakugoka bows]

If Katsura Sunshine and his apprentices ever tour near my neck of the woods, I’m absolutely going.

I started a joke which started the whole world crying

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Trip report.

So, I actually got some writing done. Not enough, not by a longshot, but the beginning of Elsewhere is actually starting to take form.

Part of the problem is this awkward framing device I’m using. The story opens with an intense event occurring in real time, and then the story delves into the protagonist’s memories, switching to past-tense and moving forward in time to dovetail with the scene in progress. Yeah, me and Octavia Butler, right? I don’t know if it’s going to work; I don’t know if I can make it work, but that’s how the story came to me, so I’m going to try.

So it’s just a matter of working through awkward phrasing and tense in this weird opening. The second is the meeting of my two main characters, and the third is a game of questions over breakfast. Chapter three is inspired by conversations from my past, and I’m really looking forward to it because someone I miss very much lives in those particular memories.

(And yeah, I’m doing a present-tense opening and then an “11 years earlier.” This is absolutely the equivalent of a stand-up comedian shitting on his audience so he can earn them back later. For what it’s worth, I have never claimed not to be a hack.)

Since I don’t have anything of that ready to go, I’ll just wrap this up by sharing a joke.

Three retired spies are walking through the forest on a cool fall morning, engaged in a good-natured argument about whose service trained them the best. The ex-CIA, MI-6, and KGB agents have come to an impasse, when the British operative spots a rabbit on the path ahead, races forward, and catches it. Holding the struggling animal up, he says, “I know what we can do, chaps. We’ll let the rabbit go, and whoever can catch it the fastest will prove their service is the best.”

The other spies concur. “I’ve got this,” the CIA agent says, grinning broadly. His British counterpart lets the rabbit go, and the American races off into the bush after it. Fifteen minutes pass and he returns, winded and grinning, holding the rabbit.

“Not bad,” the MI-6 agent says, “but now let me show you what they teach us on His Majesty’s Secret Service.” The CIA agent lets the rabbit go, and the British agent races off after it. Ten minutes later and with a smirk on his face, he returns with the rabbit in tow.

“Bah,” the ex-KGB agent says. “Amateurs. I’ll show you how things are done in Mother Russia.” The British agent lets the rabbit loose, and the Soviet agent charges off into the woods after it. Five minutes pass. Ten. Fifteen. Twenty.

Finally, after a half hour has gone by and the Russian has yet to return, the other two agents decide they should go looking for him. They head off in the direction their counterpart took, and after a while begin to hear loud shouting and shrieks coming from the woods ahead of them. Fearing the worst, they break into a run.

The two men burst into a clearing in the woods. On the opposite side is the KGB agent, who has a deer tied to a tree. As they watch in disbelief, the Russian beats the bleating deer over and over with his truncheon, shouting, “Admit you’re the rabbit! Admit you’re the rabbit!”

A “B” movie starring you

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Identity theft is a crime, Jim.

When I graduated from local BBSes to the Internet back in the day, I ran into an issue early on. Murphy as a handle was way too common, and so it would be regularly taken on any service I attempted to sign up with. So I adopted a new handle, one I swiped from a track from a band I really dug. I scored an early Gmail account with this nickname, and it was pretty much my online identity for decades. I ran all my accounts through that Gmail identity, and it’s been great insofar as I have all my documentation in a single spot. I once had to prove to Audible that I’d bought an audiobook seven years previous, and it took me one quick search to find the receipt.

One day I kept getting notifications on that email that someone was trying to break into my Spotify account. I changed the password and forgot about it. Not too long after, it happened again, and then I started to get the occasional email that was clearly meant for someone else. I started doing some detective work on a spare evening, and what I found was curious, to say the least.

It turns out there is an Australian woman whose name is somewhat similar to my Gmail account. The first two letters corresponded with the first two letters of her first name, and the last five are her last name. And somehow, she started using my email address to try to sign up for things, and if it told her that the account was already taken, she’d try to reclaim it.

I was never able to identify what her actual email address was to tell her to knock it off; I’d just get a few weird messages now and again, and then pore over them to try to figure out what the fuck was going on or if I could learn anything new. Once I got put on an email chain about a real estate dispute, and despite emailing everyone else involved, I never got a response from them. So I just wrote the whole thing off as a periodic annoyance I’d have to deal with.

One night, though, I’d just finished a long transcription job and it was the wee hours of the morning. Super tired and punchy, I checked my email before calling it, and I noticed a Hello Fresh invoice in my inbox. It had been a while, so I’d forgotten about the email impersonator; I first wrote it off as one of those fake invoice scams. But then I noticed it was actually from the company, and I suddenly got paranoid that my credit card had been compromised. So, without thinking, I clicked the forgot password link and broke into the account.

At which time I realized that it was my Australian friend, and she’d accidentally signed up for HelloFresh.au using my email address, and I’d just stolen her account.

Whoops.

I considered leaving it be as an object lesson in paying attention. A real jerk would’ve placed a bunch of random orders using her account. But I try not to be an asshole without reason, so I decided I was going to stay up and try to fix what I’d just done.

I contacted Hello Fresh’s Australian customer service chats, and I proceeded to go through several levels of increasingly confused CSRs who would listen to my explanation of how this weird woman would sign up using my address, and I accidentally stole her account and wanted to give it back, and then they would shrug and escalate me up the chain.

Finally I reached someone who not only believed me, but had the authority to pull up her account details and fix it. He told me he’d take care of it, and he promised to inform her that the email address she was using belonged to someone else. He resolved the issue, and the mystery emails dried up entirely. I occasionally still get random messages or login attempts, as you do, but they never seem to be my Australian friend anymore.

So here’s to you, Almond, the Australian Hello Fresh customer service manager. If that’s not your real name, it should be.

Imagine if I said that all my dreams are dreams of you

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Fub Fact Friday: The Turn of a Friendly Card.

Missing someone today, so I spent much of the evening scripting. This will be a short one, but a three-fer. I’ll make up by maybe, just fucking maybe getting the opening chapter of Elsewhere up this weekend. Depends on whether I hate what I’ve got when I look at it in the cold light of day.

Fub Fact #1: If you unwrap a brand new deck of cards and give it a thorough and fully random shuffle, the resulting arrangement is one that (barring an astronomical coincidence) has never existed before in the history of the universe and will never exist again. The sheer number of possibilities is expressed by 52!, which represents 52 (the number of possibilities for the top card) times 51 (the number of remaining possibilities for the next card times 50 (the number of remaining possibilities for the third card) and so on. This works out to about 8.06×1067 possible arrangements, which is a number astonishingly larger than the number of seconds the universe has existed.

The best explanation I’ve heard about this staggeringly huge number is, imagine you’re walking around the world. But you only take one step every billion years. And then once you complete a full circuit of the Earth, you place one grain of sand in the Grand Canyon. And you repeat the process, adding one grain of sand every circumnavigation, until you fill up the Grand Canyon completely. And then you do it 256 more times. That task would take you about 52! seconds in total.

Something about simply shuffling a deck of cards and having it turn into a unique artifact like that appeals to me on a level that is difficult to articulate.

Fub Fact #2: If Penn and Teller ever have you pick a card at random, it’s almost always going to be the three of clubs. They do this to illustrate how “pick a card, any card” is almost always a card force, which is one of the first tools an aspiring magician learns. Ricky Jay (a card mechanic so talented that while I won’t say he was the devil, I’m pretty sure they were on speaking terms) had a trick called the Sword of Vengeance which at its heart is babby’s first card force but couched in this brilliant story about Samurai movies that just makes it a joy to watch.

Fub Fact #3: If you take the Greater Trumps out of a pack of Tarot cards, you have, effectively, a deck of cards you can play games with. There’s an extra court card (King, Queen, Knight, and Knave versus King, Queen, and Jack) but otherwise it’s just the same as a standard deck. Playing solitaire with a Rider-Waite deck is how I used to get people to leave me alone in high school.

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All I can do is just pour some tea for two.

Walked out of work today feeling pretty good about the week. Much less stressful, and I think once I get the hang of how they do everything it’ll work out pretty well. Still getting used to the idea that my bailiwick is actually limited; I’m used to “figure out how to sort this, it’s on you” instead of having a bunch of different teams to turf requests to.

Not sure it’s going to graduate to long-term, but my sanity’s getting something of a boost. Also, since I’m actively getting my hands on Azure, I’m pushing to get the AZ-104 over the next month. It’ll mean pushing the CCNA (again) but fuck it, I’ve got time. (And I figure if I can get Azure Administrator and the CCNA by the end of October it’ll raise my stock somewhat. I’m still getting pings from my last resume update. Had the gall to think it might turn out somewhat okay.

Started my car and hit shuffle on my playlist. Thought to myself, “you know what would make this perfect…”

And on cue, “No Rain” started playing.

Still lookin’ out for me. I had to take a moment before I was good to drive home.

I can’t believe today was a good day

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Try SCE to AUX.

One thing that follows me from IT job to IT job is a little lucite block that always has a place of pride above my desk. On it is printed a partial schematic, with the legend “Try SCE to AUX” across the bottom. I love being asked about it, because I get to tell one of my favorite stories, the story of The Greatest Tech Support Call in the History of Tech Support.

November 14th, 1969. Apollo 12. Pete Conrad, Al Bean, and Dick Gordon were on their way to the moon. The Saturn V stack had just lifted off from the pad—in the middle of a thunderstorm, because we were kinda stupid back then—and was slipping the proverbial surly bonds and heading to orbit. And then all hell broke loose.

Lightning struck the Saturn V.

Twice.

In the capsule, there was a sudden flash and one hell of a bang, and the master alarm went off. The master alarm in the Apollo spacecraft was the universal warning that Bad Shit was happening. To determine what Bad Shit was happening, there were a panel of warning lights, each emblazoned with the name of a vital spacecraft system on it. If the light turned on, there was something wrong with that system. And at that moment, most if not all of the lights turned on. To make things worse, the gyroscopic “8-ball” in the middle of the panel, indicating the attitude of the spacecraft, began to spin lazily around, suggesting that the enormous rocket was spiraling out of control.

In Mission Control, it wasn’t much better. All of their control panels, which usually provide telemetry data from the spacecraft, looked like utter garbage. All the data that was coming from the spacecraft was garbled and useless. No one had any idea what the fuck is going on, and it looked like the second attempt at landing on the moon was about to end in disaster.

But then John Aaron stepped into the story. In Mission Control, duties were carefully divided, and there were men responsible for various aspects of the mission. John Aaron was in charge of EECOM, which meant he was responsible for electrical, environmental, and communication systems on the spacecraft. And at that moment, it seemed that the electrics were utterly shot and the communications weren’t working properly, either. (And with both of those out, God knew what was going on with the environmental systems.) All around him, the finest minds in NASA were staring at each other, bewildered, as they tried to figure out what just happened and how to resolve it.

Aaron had an idea. He called out to Flight, “Have them try SCE to AUX.”

The problem is, Flight had no idea what the fuck he was talking about. (No one in Mission Control could possibly know every single switch and system on the spacecraft, which is why duties were separated. But this was a very obscure command indeed. But Aaron was in charge of EECOM, and so his word was law for anything in his bailiwick. So Flight told CAPCOM to send it up, and the command was relayed to Apollo 12.

Commander Pete Conrad didn’t know what the fuck that was either, and he said so, directly. He stumbled over the unfamiliar command and had to be corrected. The command was repeated up, but he still didn’t know what it meant.

Fortunately, Al Bean was the kind of nerd who is to other nerds what nerds are to normal people. His obsessive study of his duties paid off. In a high-pitched voice he called out, “I know what that is.” He remembered the switch in question, which was on one of the panels near him.

SCE stood for Signal Conditioning Equipment, which was a component in the spacecraft designed to interpret the electrical signals from other systems and convert the data into a format that Mission Control can accept and interpret. SCE to AUX meant to switch the SCE from the primary circuit to the backup, a sort of manual failover. Bean flipped the switch, and all of a sudden everything started to go back to normal. The warning lights began to cycle off, and Mission Control’s data returned. The rocket was still flying straight and true, and after staging—the moment at which the stack sheds the lower portion of the rocket after its fuel is spent—the astronauts were able to get things fully reset and continue their journey to the moon, landing and returning successfully.

For his quick thinking, Aaron was given the sobriquet of “Steely-Eyed Missile Man,” which is the civilian equivalent of the Congressional Medal of Honor for non-astronaut personnel. This term is a deep cut often found in films about NASA, such as when Rich Purnell earns it in The Martian, or when Ed Smylie is granted the title in Apollo 13 after coming up for a solve for the carbon dioxide filter issue. (John Aaron is also portrayed in the Tom Hanks movie, being the engineer who works with Ken Mattingly in the simulator to come up with the re-entry procedure to re-start the frozen command module.)

Now, the two heroes of the story are, of course, John Aaron for making the call, and Al Bean for knowing the system and correcting the issue. But I think it’s important to think about mission commander Pete Conrad. As the Saturn V rocketed heavenward, he had his hand on an abort handle. If anything went wrong, he could twist that handle, and it would ignite the escape tower, a rocket mounted on the nose of the spacecraft, that would disconnect the command module and (at least theoretically) give the crew a chance to escape a doomed stack.

So Pete Conrad was just a couple of minutes into his responsibility as commander when lightning struck. From his seat, it looked like every system on the spacecraft had failed at once, and the gyroscope indicated they were spiraling out of the sky. For all he knew, they were seconds away from slamming into the ocean at astonishing speed.

And he didn’t twist the handle.

Big, shiny brass ones. I’d probably have involuntarily yanked on it the moment the main engines fired. And probably cried and wet my pants.

(Incidentally, he later explained that one of the key reasons he didn’t abort was he thought it was even money the escape tower would’ve killed them just as stone dead as the Saturn V exploding. “Safety” equipment in the early days of NASA was often largely symbolic and the men flying those missions didn’t have a lot of faith in the systems.)

Now the light commands, this is my home

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